Along my journey to create intelligent NPCs, I’m often asked what I’m trying to build. The best comparison I can offer, especially for those less versed in game AI, is Star Trek’s holodeck, a simulated world where characters respond to you as if they were real. Now, there won’t be force field holograms or…
As an avid gamer for decades, I’ve played just about every type of game. But I’ve noticed that as I’ve gotten older, my playing time has declined. This is not uncommon, of course, as increasing responsibilities get in the way, leaving less time to pick up the controller. Still, I’m not sure that tells…